Discussion devoted mainly to the Anglo-Dutch Wars (at sea), including ships, battles, and persons. Our website, kentishknock.com, is the primary outlet for artwork, research results, and more formal analysis and commentary. Copyright (c) 2003-2007 James C. Bender
Saturday, January 24, 2004
AOSII Privateers Bounty
My experience with building the Battle of Dungeness scenario is that AOSII Privateers bounty crashed while trying to add the 93rd ship. That is a pretty severe limitation. I wish that there were some alternative that would make use of more physical memory. Privateers Bounty has to run in Win98/ME compatibility mode, so that it is restricted to a 512K memory space (or whatever the exact amount is). I am running Windows XP Home and have 1GB of physical memory, so if the simulator could access that, it wouldn't be a problem.